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Learning how to see: understanding binocular vision and the benefits for students of art
https://meilib.repo.nii.ac.jp/records/846
https://meilib.repo.nii.ac.jp/records/846410c3c0b-9394-4aa9-bf5d-92547224ba5a
名前 / ファイル | ライセンス | アクション |
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Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||
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公開日 | 2022-06-14 | |||||
タイトル | ||||||
タイトル | Learning how to see: understanding binocular vision and the benefits for students of art | |||||
タイトル | ||||||
タイトル | Learning how to see: understanding binocular vision and the benefits for students of art | |||||
言語 | en | |||||
言語 | ||||||
言語 | eng | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | 3D | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | stereopsis | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | representation of space in art | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | 3D | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | stereopsis | |||||
キーワード | ||||||
言語 | en | |||||
主題Scheme | Other | |||||
主題 | representation of space in art | |||||
資源タイプ | ||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||
資源タイプ | departmental bulletin paper | |||||
著者 |
Hall, William
× Hall, William |
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抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | What can students of art gain from learning about how their visual system works? What can the way we see teach us about the nature of experience or representation of space? By virtue of having two eyes, we are gifted the rich experience of three dimensionality. Yet we are generally unaware of the complex process which makes this possible. This paper discusses activities held as part of an Interdisciplinary Art course at a liberal arts college in Japan in which students are encouraged to investigate firsthand the nature of their own visual experience. By recreating phenomena of binocular vision through a combination of drawing, 3D photography, and creating viewing devices, students can reflect on seeing in new and interesting ways. There are several benefits to such experimental modes of firsthand inquiry. Firstly, by encouraging visual art students to be more aware of how they interpret visual information (in essence, how they see) they can develop more refined methods of spatial representation, both in a physical and philosophical sense. Secondly, understanding how vision works could benefit students interested in working in creative industries involved with virtual reality (VR) technology, such as gaming and entertainment. Finally, this hands-on approach to theories of vision is accessible and exciting, helping foster an interest in contemporary critical art practice. | |||||
書誌情報 |
比較文化 en : Comparative culture, the journal of Miyazaki International College 巻 26, p. 48-66, 発行日 2022-03 |
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出版者 | ||||||
出版者 | 宮崎国際大学 | |||||
出版者 | ||||||
出版者 | Miyazaki International College | |||||
ISSN | ||||||
収録物識別子タイプ | ISSN | |||||
収録物識別子 | 2432-2903 |