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  1. 著者
  2. 宮崎国際大学
  3. H
  4. Hall, William
  1. 宮崎国際大学
  1. 宮崎国際大学
  2. <国際教養学部> 紀要 比較文化 ISSN 2432-2903
  1. 宮崎国際大学
  2. <国際教養学部> 紀要 比較文化 ISSN 2432-2903
  3. 2021 第26巻

Learning how to see: understanding binocular vision and the benefits for students of art

https://meilib.repo.nii.ac.jp/records/846
https://meilib.repo.nii.ac.jp/records/846
410c3c0b-9394-4aa9-bf5d-92547224ba5a
名前 / ファイル ライセンス アクション
Comparative_Culture2021.4.hall.pdf Comparative_Culture2021.4.hall (357.2 kB)
Item type 紀要論文 / Departmental Bulletin Paper(1)
公開日 2022-06-14
タイトル
タイトル Learning how to see: understanding binocular vision and the benefits for students of art
タイトル
タイトル Learning how to see: understanding binocular vision and the benefits for students of art
言語 en
言語
言語 eng
キーワード
主題Scheme Other
主題 3D
キーワード
主題Scheme Other
主題 stereopsis
キーワード
主題Scheme Other
主題 representation of space in art
キーワード
言語 en
主題Scheme Other
主題 3D
キーワード
言語 en
主題Scheme Other
主題 stereopsis
キーワード
言語 en
主題Scheme Other
主題 representation of space in art
資源タイプ
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
資源タイプ departmental bulletin paper
著者 Hall, William

× Hall, William

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Hall, William

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内容記述タイプ Abstract
内容記述 What can students of art gain from learning about how their visual system works? What can the way we see teach us about the nature of experience or representation of space? By virtue of having two eyes, we are gifted the rich experience of three dimensionality. Yet we are generally unaware of the complex process which makes this possible. This paper discusses activities held as part of an Interdisciplinary Art course at a liberal arts college in Japan in which students are encouraged to investigate firsthand the nature of their own visual experience. By recreating phenomena of binocular vision through a combination of drawing, 3D photography, and creating viewing devices, students can reflect on seeing in new and interesting ways. There are several benefits to such experimental modes of firsthand inquiry. Firstly, by encouraging visual art students to be more aware of how they interpret visual information (in essence, how they see) they can develop more refined methods of spatial representation, both in a physical and philosophical sense. Secondly, understanding how vision works could benefit students interested in working in creative industries involved with virtual reality (VR) technology, such as gaming and entertainment. Finally, this hands-on approach to theories of vision is accessible and exciting, helping foster an interest in contemporary critical art practice.
書誌情報 比較文化
en : Comparative culture, the journal of Miyazaki International College

巻 26, p. 48-66, 発行日 2022-03
出版者
出版者 宮崎国際大学
出版者
出版者 Miyazaki International College
ISSN
収録物識別子タイプ ISSN
収録物識別子 2432-2903
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